Canvas
Why ?
ResizyngType
Create a canvas
// here scene is already defined
// canvas = std::shared_ptr<GameObject>
auto canvas = KapEngine::UI::UiFactory::createCanvas(scene, "Canvas Name In Scene");Last updated
// here scene is already defined
// canvas = std::shared_ptr<GameObject>
auto canvas = KapEngine::UI::UiFactory::createCanvas(scene, "Canvas Name In Scene");Last updated