onSceneChanged [EVENT]
Why ?
When ?
Prototype
//hpp
void onSceneChanged() override;
//cpp
void KapEngine::MyGame::MyComponent::onSceneChanged() {
//do what you want
}Last updated
//hpp
void onSceneChanged() override;
//cpp
void KapEngine::MyGame::MyComponent::onSceneChanged() {
//do what you want
}Last updated