onAwake
Why ?
Useful to initiate values.
This function is called only once : at the beginning of the scene (each time scene is loaded).
When ?
At the beginning of game. Even if your component is disable, this function gonna be call.
Prototype
//hpp
void onAwake() override;
//cpp
void KapEngine::MyGame::MyComponent::onAwake() {
//do what you want
}
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