Rotation
Setter
setRotation is the only function to set the rotation of your GameObject. This function gonna set the local rotation.
gameObject.getComponent<KapEngine::Transform>().setRotation({10, 10, 10}); // OK
gameObject.getComponent<KapEngine::Transform>().setRotation({10, 10}); // OK : z gonna be set to 0
Getter
There is 2 types of getters :
Local : getLocalRotation is to get only the rotation in parent of GameObject
World : getWorldRotation is to get rotation of GameObject relative to parent rotations
both of these functions return KapEngine::Tools::Vector3.
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