Create Animator
An animator is a component. So you just have to create Animator as a normal component.
Like below :
void myAnimator(std::shared_ptr<KapEngine::GameObject>gameObjectPlayer) {
// Create animation manager (animator)
auto animator = std::make_shared<KapEngine::Animator>(gameObjectPlayer);
gameObjectPlayer->addComponent(animator);
}
Last updated
Was this helpful?