/* since KapEngine 1.1 */intmain() { // before, KapEngine already init and scene too. The scene in stock in scene variableauto gameObject =scene->createGameObject("GameObject Name");}/* KapEngine 1.0 */intmain() { // before, KapEngine already init and scene too. The scene in stock in scene variableauto gameObject = KapEngine::Factory::createEmptyGameObject(scene,"GameObject Name");}C+