Release 1.2
V 1.2.15 [link]
Added
Settings for KapEngine
arguments for UIFactory
prefix for path
Fixed
thread code
Gonna disappear :
setDebugMod (KEngine)
debugMode (KEngine)
isEngineThreaded (KEngine)
setEngineThread (KEngine)
V 1.2.14 [link]
Added
Versionning
hasKey in PlayerPrefs
try catch in updates
Fixed
scene update with colliders
do not call disable GameObjects
V 1.2.13 [link]
Added
Check versioning
V 1.2.12 [link]
Added
KapEngine version defines
Sound and Music system
Tools for git repository
Thread system
Changed
Game loop call do not call update at all turn of loop but at all frame
Event functions call only if component is active
Fixed
Several splash screens running
Children system : give more FPS
missed includes
Threads are in TEST version. Some problems can be related.
V 1.2.1 [link]
Added
Thread system
setName for GameObject
tag for GameObject
setTitle for KEngine
getComponents for GameObject
Changed
Working colliders
Fix
colors in debug
UI elements detect canvas
Deprecated (they will be destroy in next update) :
getComponent("name")
hasComponent("name")
getObject()
getAllObjects()
V 1.2.00 [link]
Added
findFirstGameObject in scene
Changed
Dump indentation for GameObjects
Dump color if GameObject is enable or disable
class KapEngine to class KEngine -> this change is made for cross platform
Fixed
References of shared_ptr<GameObject> in scene
Last updated