Kap Engine Wiki
  • KapEngine
    • Getting Started
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      • Release 1.2
      • Release 1.1
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    • How it works ?
    • On what are we work on ?
  • USER MANUAL
    • Transform
      • Position
      • Rotation
      • Scale
      • Parents
    • Component
      • What is it ?
      • Create new one
      • checkComponentValidity
      • onAwake
      • onStart
      • onUpdate
      • onFixedUpdate
      • onDisplay
      • onDestroy [EVENT]
      • onGameQuit [EVENT]
      • onDisable [EVENT]
      • onEnable [EVENT]
      • onMouseEnter [EVENT]
      • onMouseStay [EVENT]
      • onMouseExit [EVENT]
      • onTriggerEnter [EVENT]
      • onTriggerStay [EVENT]
      • onTriggerExit [EVENT]
      • onSceneChanged [EVENT]
    • GameObject
      • What is it ?
      • Create new one
      • Useful functions
    • Scene
      • Getting started
      • Create new one
      • Add new GameObject
    • Graphical libraries
      • What is it ?
    • Input
      • Keys
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      • getInput
    • Mouse
      • getMouse
    • Animations
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        • What is it?
        • Create Animator
        • Add Aniation
        • Links
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    • UI
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      • UiFactory
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      • Dictionary
      • Type
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    • Versioning
  • Game Example
    • Game
      • How directory is composed ?
  • Community
    • FAQ
    • KapMirror
    • KapUI
    • KapRaylib
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  1. Game Example
  2. Game

How directory is composed ?

PreviousGameNextFAQ

Last updated 2 years ago

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As you can see in exemple you have 3 main directories :

  • Assets : in this folder you can put your gameplay components, your textures, your 3D models...

  • Library : in this folder will be placed all extensions that use KapEngine and need compiling before compiling your game

  • Package : in this folder will be placed all extension that use KapEngine but do not need compiling before compiling your game

If you do not respect this folders storage, your game could not compile.