to use it you just have add it in KapEngine. For that you just have to follow the code behind :
void initRaylib(KapEngine::KEngine &engine) {
auto libManager = engine.getGraphicalLibManager();
auto raylib = std::make_shared<KapEngine::Graphical::Raylib::RaylibGraphical>(*manager);
manager->addLib(raylib);
manager->changeLib(raylib->getName());
}
void main() {
KapEngine::KEngine engine(false);
engine.setScreenSize({720, 480});
initRaylib(engine);
engine.run();
}
With this code, you gonna run your engine with KapRaylib. There is nothing more to do. Just enjoy